rendered resultIn this tutorial you will learn how to add a texture in Blender using Cycles render.Step 1Using whatever you have made or imported change the default screen layout to compositing for a detailed result.changing layout to compositing Step 2 Change blender render to cycles render at the top of the...
Showing posts with label render. Show all posts
Showing posts with label render. Show all posts
Thursday, October 6, 2016
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Chair with textureIn this tutorial you will learn how to create a basic chair and add a texture onto the chair.Step 1Delete the default cube by pressing X and delete.with no cube Step 2Add mesh plane or shift A mesh and plane.Zoom in with the middle mouse button, or press 1 for a side view, press Tab to go into edit...
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Finished animation |
What is animation in blender?
Animation is making an object move or change shape over time. You would use animation in blender for very obvious reasons such as making a character walk, run, crouch. making an object move around in your scene. Animating a scene so it becomes entertaining...etc. Objects can be animated in many ways.Moving as a whole object
Changing their position, orientation or size in time.
Deforming them
Animating their vertices or control points.
Character Animation via Armature
Animated to deform by the movement of bones inside the mesh if you use a human model, a very complex and flexible interaction that makes character-shaped objects appear to walk and jump.
In this chapter we will cover the first two, but the basics given here are actually vital for understanding the following chapters as well. Three methods are normally used in animation software to make a 3D object move:
In this chapter we will cover the first two, but the basics given here are actually vital for understanding the following chapters as well. Three methods are normally used in animation software to make a 3D object move:
Key frames
Complete positions are saved for units of time (frames). An animation is created by interpolating an object fluidly through the frames. The advantage of this method is that it allows you to work with clearly visualized units. The animator can work from one position to the next and can change previously created positions, or move them in time.
Animation Curves
Curves are interpolated from keyframes, and can be drawn for each XYZ component for location, rotation, and size, as well as any other attribute in Blender. These form the graphs for the movement, with time set out horizontally and the value set out vertically. The advantage of this method is that it gives you precise control over the results of the movement.
Path
A curve is drawn in 3D space, and the Object is constrained to follow it according to a given time function of the position along the path.
The first two systems in Blender are completely integrated in a single one, the F-Curve system.
The first two systems in Blender are completely integrated in a single one, the F-Curve system.
In Blender 2.5x, everything can now be animated. Previously, only certain datablock had the ability to be keyframed. Now users have the ability to animate nearly any type of data that can be changed to multiple values.
How to animate in blender
Go to scene editor and select animation. This is located at the top of the screen.
layout of animation |
2. Find any free space and press "I" then select LocRotScale and this should open up a tab that looks like this. We use this as it allows us to move the object more easily.
LocRotScale |
3. Next go to your timeline and select frame 10
timeline ten frames |
Then move your object along the axis by pressing G + Y then move it to your desired location
moving object frame 10 |
Then press I and this will complete your keyframe
4. Now select frame 20 and move your object further down the axis rotate it as well by pressing "R" and moving it
moving object 20 frames |
timeline 20 |
5. Continue these steps until you have at least 100 frames then move the amount of frames down to 100
6. Next you go to the render tab and select render animation
7. Next press Ctrl +F11 and that will play your animation. That is your animation completed.
Sample Animation
Lighting is a very important topic in rendering, standing equal to modelling, materials and textures. The most accurately modelled and textured scene will yield poor results without a proper lighting scheme, while a simple model can become very realistic if skilfully lit.
Why would you use it?
People use lighting in order to make their object more realistic and easier to see. It also makes your object better looking in general. You also need lighting in your scene if you wish to create a rendered video or image.
Different types of lighting
Point light:
1. In order to do this you must press shift + A and select lamp then select point then place this light somewhere on your scene
point lamp |
Sun light:
1. Repeat the same process that you did for point but this time select sun, you should try place this light up high and at an angle to your object in order to get a good effectsun lamp |
Spot light:
1. Again, repeat the same process except select spot, you should place this above your object in order to get the desired effect. This light emits light in a cone like direction
spot lamp |
Hemi light:
1. Same again, repeat the process and select hemi. This is a 180® directional light which emits light downwardshemi lamp |
Area light:
1. Same steps again just select area instead. This is an upward light that emits light from the plane.area lamp |
How to effectively light an object in blender
1. Press F12 for camera perspective
2. Then open up the world tab and tick ambient occlusion
camera perspective |
2. Then open up the world tab and tick ambient occlusion
world tab |
3. Turn ambient occlusion to full
5. Go to the Gather column in World tab
gather column |
6. Adjust samples to preferred amount of samples. This makes the picture more realistic but my recommendation is not to go over 10 as it may crash your computer
samples human head |
gather sample 10 |
7. Press 7 for top view
8. Then duplicate the lamp by pressing Shift + D and place lamps at the front, the back, and the side
top view |
8. Then duplicate the lamp by pressing Shift + D and place lamps at the front, the back, and the side
3 point lamp |
9. Then adjust the energy on both duplicate lamps. To do this you have to go to the object data tab and adjust the energy settings
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energy settings |
energy settings 2 |
finished lighting |