Showing posts with label 3d rendering. Show all posts
Showing posts with label 3d rendering. Show all posts

Thursday, October 6, 2016

Read How to add a texture in Blender Now

rendered result

In this tutorial you will learn how to add a texture in Blender using Cycles render.

Step 1

Using whatever you have made or imported change the default screen layout to compositing for a detailed result.

changing layout to compositing 

Step 2 

Change blender render to cycles render at the top of the screen.
Blender Render

Cycles Render

Step 3

Right click in the plane, click on the material button on the top right corner of the screen, click new.

adding a material

Step 4

If a material is already in place use the subtract button then press new.

subtracting the existing material 

Step 5

Click on the dot right of the white colour.


Step 6


Select image texture, press open and navigate to the image you want to use, once selected open the image/texture.
opening a image texture

Step 7

To map the image on the plane go to edit mode by pressing Tab or changing it from the bar menu.

changing to edit mode

Step 8

Press A to deselect then A again to select everything. go to mesh, UV unwrap, unwrap.

unwrapping the cube

Step 9

On the left side the plane will be unwrapped. Next load the image.

applying the image onto the cube

Step 10 

Switch back to object mode, switch back to the default layout, go to render to see the result.

changing to rendered view


Rendered result 


Read Blender Animation Basics Now

Title Image
Finished animation

What is animation in blender?

Animation is making an object move or change shape over time. You would use animation in blender for very obvious reasons such as making a character walk, run, crouch. making an object move around in your scene. Animating a scene so it becomes entertaining...etc. Objects can be animated in many ways. 

Moving as a whole object 

Changing their position, orientation or size in time.

Deforming them 

Animating their vertices or control points.

Character Animation via Armature 

Animated to deform by the movement of bones inside the mesh if you use a human model, a very complex and flexible interaction that makes character-shaped objects appear to walk and jump.

In this chapter we will cover the first two, but the basics given here are actually vital for understanding the following chapters as well. Three methods are normally used in animation software to make a 3D object move:

Key frames 

Complete positions are saved for units of time (frames). An animation is created by interpolating an object fluidly through the frames. The advantage of this method is that it allows you to work with clearly visualized units. The animator can work from one position to the next and can change previously created positions, or move them in time.

Animation Curves 

Curves are interpolated from keyframes, and can be drawn for each XYZ component for location, rotation, and size, as well as any other attribute in Blender. These form the graphs for the movement, with time set out horizontally and the value set out vertically. The advantage of this method is that it gives you precise control over the results of the movement.

Path

A curve is drawn in 3D space, and the Object is constrained to follow it according to a given time function of the position along the path.

The first two systems in Blender are completely integrated in a single one, the F-Curve system.

In Blender 2.5x, everything can now be animated. Previously, only certain datablock had the ability to be keyframed. Now users have the ability to animate nearly any type of data that can be changed to multiple values.

How to animate in blender

Go to scene editor and select animation. This is located at the top of the screen.

scene editor
scene editor
You should get a layout like as follows

layout of animation
layout of animation

2. Find any free space and press "I" then select LocRotScale and this should open up a tab that looks like this. We use this as it allows us to move the object more easily. 

Location/Rotation/Scale
LocRotScale

3. Next go to your timeline and select frame 10

10 Frames
timeline ten frames

Then move your object along the axis by pressing G + Y then move it to your desired location

moving an object on frame 10
moving object frame 10

Then press I and this will complete your keyframe

4. Now select frame 20 and move your object further down the axis rotate it as well by pressing "R" and moving it

moving object on frame 20
moving object 20 frames

timeline 20
timeline 20

5. Continue these steps until you have at least 100 frames then move the amount of frames down to 100

6. Next you go to the render tab and select render animation

7. Next press Ctrl +F11 and that will play your animation. That is your animation completed.