Showing posts with label how to use. Show all posts
Showing posts with label how to use. Show all posts

Thursday, October 6, 2016

Read How to add a texture in Blender Now

rendered result

In this tutorial you will learn how to add a texture in Blender using Cycles render.

Step 1

Using whatever you have made or imported change the default screen layout to compositing for a detailed result.

changing layout to compositing 

Step 2 

Change blender render to cycles render at the top of the screen.
Blender Render

Cycles Render

Step 3

Right click in the plane, click on the material button on the top right corner of the screen, click new.

adding a material

Step 4

If a material is already in place use the subtract button then press new.

subtracting the existing material 

Step 5

Click on the dot right of the white colour.


Step 6


Select image texture, press open and navigate to the image you want to use, once selected open the image/texture.
opening a image texture

Step 7

To map the image on the plane go to edit mode by pressing Tab or changing it from the bar menu.

changing to edit mode

Step 8

Press A to deselect then A again to select everything. go to mesh, UV unwrap, unwrap.

unwrapping the cube

Step 9

On the left side the plane will be unwrapped. Next load the image.

applying the image onto the cube

Step 10 

Switch back to object mode, switch back to the default layout, go to render to see the result.

changing to rendered view


Rendered result 


Wednesday, October 5, 2016

Read Importing Static Meshes into UE4 Now

Final Result

WHAT ARE STATIC MESHES?

Static meshes are polygon meshes which are an important in many game engines including Unreal Engine, Source and Unity. The word static refers to the fact that static meshes can’t be vertex animated as they can be moved around, scaled or reskinned.


WHY USE STATIC MESHES?

Static meshes are very useful for beginners who don’t have a lot of experience. Beginners can use static meshes to help create scenes in their game. There a fast and easy method of creating scenes. You can also use them to try and create your own unique mesh by adding on a new texture or changing the colour.

IMPORTING A STATIC MESH

STEP 1 

The first step is to go on to blendswap and to find a subtle mesh for your game

Make sure to get a static mesh for your game at blendswap. link is available above. 

STEP 2

You will then want to download a static mesh that you plan on using in your game. After the download make sure to extract the file.


When your waiting for your download you should look at different static meshes that you could use in your game. 

STEP 3

 When its done downloading make sure you extract file by clicking on the extract to.

Make sure you extract your static mesh somewhere thats easy to find.

STEP 4 


 After down loading it you will want to open it up in blender.

When you bring in a static mesh you can scale it to suit your game

STEP 5

After bringing it in you will want to remove the background to your static mesh and change it to suit your game. You can try out putting different textures on your mesh.To delete a background select it by right clicking then press x to delete.

The image above shows the static mesh in blender

STEP 6

Before bringing your static mesh into unreal engine you must export your mesh as an FBX
file.

The image above will help guide you exporting your meshes.

After clicking export you will want to select the mesh option under Export FBX

STEP 7

Import the static mesh into your game and scale it down or up depending on the mesh. To import your static mesh go to your content browser then click the import button to bring in your static mesh. The default import options will suit most meshes but be sure to read through them and make any changes you feel are necessary.

Finished Result







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