Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Thursday, October 6, 2016

Read How to model and texture a chair in Blender Now

Chair with texture

In this tutorial you will learn how to create a basic chair and add a texture onto the chair.



Step 1

Delete the default cube by pressing X and delete.

with no cube 

Step 2

Add mesh plane or shift A mesh and plane.Zoom in with the middle mouse button, or press 1 for a side view, press Tab to go into edit mode it should turn orange. E to extrude.

plane that's extruded


Step 3 

Press 7 on the number pad to get a better view. Use the middle mouse button to zoom in or out.

top down view of the plane in edit mode

Step 4

Press ctrl R to create a loop and place a loop at each side. Total of 4 loops.

plane with four loops

Step 5

Select face select. 

face select

Step 6 

Press the number 8 to flip to the opposite side(underneath the plane),Select one box then press Shift and right click on each of the boxes.

plane with all four corners selected

Step 7 

Press number 1, press E to extrude to your desired length. Use the middle mouse button to move around to get different angles.

plane with all legs

Step 8 

Press A to deselect, select one side and E to extrude. 

top down view with one side selected

basic model of a chair

Step 9 

To add a texture onto the chair go to materials bar on the top right corner of the screen, click on new.

adding a new material

Step 10

Change the specular to zero so a glossy effect wont appear onto the chair.

lowering the specular

Step 11 

Go to the texture section beside the material on the top right corner, click on new, change the type image to image and movie, click on open and navigate to your texture that you have downloaded.

adding a new texture

importing a texture

Step 12 

The texture will look like this on the chair, to fix this the texture needs to be unwrapped. Change object mode to edit mode.
changing to edit mode
chair with texture

Step 13 

Go to mesh, uv unwrap, unwrap. this will fix the texture on the chair.

unwrapping 



rendered result 

finished chair with a texture

Read Blender Animation Basics Now

Title Image
Finished animation

What is animation in blender?

Animation is making an object move or change shape over time. You would use animation in blender for very obvious reasons such as making a character walk, run, crouch. making an object move around in your scene. Animating a scene so it becomes entertaining...etc. Objects can be animated in many ways. 

Moving as a whole object 

Changing their position, orientation or size in time.

Deforming them 

Animating their vertices or control points.

Character Animation via Armature 

Animated to deform by the movement of bones inside the mesh if you use a human model, a very complex and flexible interaction that makes character-shaped objects appear to walk and jump.

In this chapter we will cover the first two, but the basics given here are actually vital for understanding the following chapters as well. Three methods are normally used in animation software to make a 3D object move:

Key frames 

Complete positions are saved for units of time (frames). An animation is created by interpolating an object fluidly through the frames. The advantage of this method is that it allows you to work with clearly visualized units. The animator can work from one position to the next and can change previously created positions, or move them in time.

Animation Curves 

Curves are interpolated from keyframes, and can be drawn for each XYZ component for location, rotation, and size, as well as any other attribute in Blender. These form the graphs for the movement, with time set out horizontally and the value set out vertically. The advantage of this method is that it gives you precise control over the results of the movement.

Path

A curve is drawn in 3D space, and the Object is constrained to follow it according to a given time function of the position along the path.

The first two systems in Blender are completely integrated in a single one, the F-Curve system.

In Blender 2.5x, everything can now be animated. Previously, only certain datablock had the ability to be keyframed. Now users have the ability to animate nearly any type of data that can be changed to multiple values.

How to animate in blender

Go to scene editor and select animation. This is located at the top of the screen.

scene editor
scene editor
You should get a layout like as follows

layout of animation
layout of animation

2. Find any free space and press "I" then select LocRotScale and this should open up a tab that looks like this. We use this as it allows us to move the object more easily. 

Location/Rotation/Scale
LocRotScale

3. Next go to your timeline and select frame 10

10 Frames
timeline ten frames

Then move your object along the axis by pressing G + Y then move it to your desired location

moving an object on frame 10
moving object frame 10

Then press I and this will complete your keyframe

4. Now select frame 20 and move your object further down the axis rotate it as well by pressing "R" and moving it

moving object on frame 20
moving object 20 frames

timeline 20
timeline 20

5. Continue these steps until you have at least 100 frames then move the amount of frames down to 100

6. Next you go to the render tab and select render animation

7. Next press Ctrl +F11 and that will play your animation. That is your animation completed.