Showing posts with label blend. Show all posts
Showing posts with label blend. Show all posts

Thursday, October 6, 2016

Read How to model and texture a chair in Blender Now

Chair with texture

In this tutorial you will learn how to create a basic chair and add a texture onto the chair.



Step 1

Delete the default cube by pressing X and delete.

with no cube 

Step 2

Add mesh plane or shift A mesh and plane.Zoom in with the middle mouse button, or press 1 for a side view, press Tab to go into edit mode it should turn orange. E to extrude.

plane that's extruded


Step 3 

Press 7 on the number pad to get a better view. Use the middle mouse button to zoom in or out.

top down view of the plane in edit mode

Step 4

Press ctrl R to create a loop and place a loop at each side. Total of 4 loops.

plane with four loops

Step 5

Select face select. 

face select

Step 6 

Press the number 8 to flip to the opposite side(underneath the plane),Select one box then press Shift and right click on each of the boxes.

plane with all four corners selected

Step 7 

Press number 1, press E to extrude to your desired length. Use the middle mouse button to move around to get different angles.

plane with all legs

Step 8 

Press A to deselect, select one side and E to extrude. 

top down view with one side selected

basic model of a chair

Step 9 

To add a texture onto the chair go to materials bar on the top right corner of the screen, click on new.

adding a new material

Step 10

Change the specular to zero so a glossy effect wont appear onto the chair.

lowering the specular

Step 11 

Go to the texture section beside the material on the top right corner, click on new, change the type image to image and movie, click on open and navigate to your texture that you have downloaded.

adding a new texture

importing a texture

Step 12 

The texture will look like this on the chair, to fix this the texture needs to be unwrapped. Change object mode to edit mode.
changing to edit mode
chair with texture

Step 13 

Go to mesh, uv unwrap, unwrap. this will fix the texture on the chair.

unwrapping 



rendered result 

finished chair with a texture

Read How to make a sword in Blender Now


finished result 

In this tutorial you learn the necessary skills on how to make a sword. In this tutorial we will be making a Japanese Katana.



Part 1 The Blade


Change to cycles render

Cycles Render


Delete cube, press 1 and then 5 for orthographic view, shift A to add plane, R to rotate on the X axis by pressing X then 90.

plane 


Tab for edit mode S scale on the X axis

plane scaled 


Press shift and tab for the snap during transform button or hit the magnet button, select the top vertex
Snap during transform 


vertex selected


E to extrude up to 16 boxes, turn on proportional editing,

extruded plane



Once proportional editing is on G to grab on the X axis, scroll mouse button

Proportional editing

Change to sharp

sharp

Move too two boxes to the right
sharp tool in use

Click the right vertex then the second, press W to merge, at first,

merge

at first

merged point 




Turn proportional editing and snap during transform off, select the outside of the blade by pressing B and dragging it along the left side or by selecting each vertex individual by hitting shift and right clickE to extrude on the X axis a small bit.


extruded


Merge the top vertex, move the bottom one slightly to the right

merged


Press A to select everything, change view by 3 on the keypad, E to extrude.
extruded

Merge the two points together

merged points 

Select the next vertex underneath the top point and its opposite one press W , merge, at centre do this to the rest.
at center

To fix the lighting and shade go to mesh, normals, recalculate outside or inside this will prevent the blade from being dark at certain angles.

Normals 

Tab and smooth. the smooth button is to the left it will show if your out of edit mode. add a modifier, subdivision surface, change render to 1.The blade will look off, go into edit mode by pressing Tab, select the these 4 vertex

subdivision

4 points selected




To fix the problem that will happen go to mesh, edges, edge crease. once clicked drag your mouse across the screen to the right side. this fill the empty space, repeat this for the bottom of the blade.

edge crease

using edge crease


edge crease used at the top of the sword


edge crease used at the bottom of the sword

To add a flare onto it create a loop cut ctrl R lenght wise twice 

creating a flare in the sword

Press E to extrude and right click straight away so it sits on top, S scale on the Y axis pull it in to your desired depth. Then add edge crease to make the depth stand out.

adding depth 



Part 2 The Hilt 

Select all of the vertexes by pressing  Band dragging it across or by selecting each one individual by shift and right click.
bottom all selected

Mesh, snap cursor to selected that will center the 3d cursor at the bottom of the blade, shift A add a circle, tab into edit mode, select these vertices
six vertices selected

S scale them inwards like so

scale inwards

go into front view 1 select the circle E extrude on the Z axis


extrude

 Create a face by hitting F

add face


E to extrude right click straight away scale a small bit extrude on the Z axis downward to create a small lip. Repeat this step for the bottom

creating small lip


Click on the hilt, click on smooth this will create an issue to fix this, add a modifier, edge split this will fix it.

smooth

edge split
Select the face underneath the the hilt, then place the cursor in the centre by going to mesh, snap, cursor to centred. add a circle by shift A, add circle, S for scale to whatever size you want your handle to be.

circle 



scale

scale on x,z,y axis 



 E extrude a small bit downwards, press enter  extrude right click straight away scale a notch inwards to create a small lip then extrude to your desired length

extrude

extrude

Extrude again, scale inwards and create a face by hitting

add face


Select the top vertex,

top selected

 shift D to duplicate, right click to place then right on top, hit P to make it a brand new section.

duplicate


 Drag it down, extrude around this size, create three loop cuts

creating loop cuts


Use the knife tool, hit Z so it will cut through the mesh, create a diamond shape, select all the faces and press X delete faces.

Knife tool


selected faces

Add an Array modifier 

Array modifier 

Use this to move and duplicate the design onto the hilt 

Array modifier 



Array modifier used

To add a material and a texture check out the tutorial on how to add a texture in Blender at

Add lighting around the scene by hitting shift A, lamp choose a type a light that suits you.
you can check the tutorial about adding light in Blender 

light placed in scene

rendered view


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