finished result |
In this tutorial you learn the necessary skills on how to make a sword. In this tutorial we will be making a Japanese Katana.
Part 1 The Blade
Change to cycles render
Cycles Render |
Delete cube, press 1 and then 5 for orthographic view, shift A to add plane, R to rotate on the X axis by pressing X then 90.
plane |
Tab for edit mode S scale on the X axis
plane scaled |
Press shift and tab for the snap during transform button or hit the magnet button, select the top vertex
Snap during transform |
vertex selected |
E to extrude up to 16 boxes, turn on proportional editing,
extruded plane |
Once proportional editing is on G to grab on the X axis, scroll mouse button
Proportional editing |
Change to sharp
sharp |
Move too two boxes to the right
sharp tool in use |
Click the right vertex then the second, press W to merge, at first,
merge |
at first |
merged point |
Turn proportional editing and snap during transform off, select the outside of the blade by pressing B and dragging it along the left side or by selecting each vertex individual by hitting shift and right click, E to extrude on the X axis a small bit.
extruded |
Merge the top vertex, move the bottom one slightly to the right
merged |
Press A to select everything, change view by 3 on the keypad, E to extrude.
extruded |
Merge the two points together
merged points |
Select the next vertex underneath the top point and its opposite one press W , merge, at centre do this to the rest.
at center |
To fix the lighting and shade go to mesh, normals, recalculate outside or inside this will prevent the blade from being dark at certain angles.
Normals |
Tab and smooth. the smooth button is to the left it will show if your out of edit mode. add a modifier, subdivision surface, change render to 1.The blade will look off, go into edit mode by pressing Tab, select the these 4 vertex
subdivision |
4 points selected |
To fix the problem that will happen go to mesh, edges, edge crease. once clicked drag your mouse across the screen to the right side. this fill the empty space, repeat this for the bottom of the blade.
edge crease |
using edge crease |
edge crease used at the top of the sword |
edge crease used at the bottom of the sword |
To add a flare onto it create a loop cut ctrl R lenght wise twice
creating a flare in the sword |
Press E to extrude and right click straight away so it sits on top, S scale on the Y axis pull it in to your desired depth. Then add edge crease to make the depth stand out.
adding depth |
Part 2 The Hilt
Select all of the vertexes by pressing Band dragging it across or by selecting each one individual by shift and right click.
bottom all selected |
Mesh, snap cursor to selected that will center the 3d cursor at the bottom of the blade, shift A add a circle, tab into edit mode, select these vertices
six vertices selected |
S scale them inwards like so
scale inwards |
go into front view 1 select the circle E extrude on the Z axis
extrude |
add face |
creating small lip |
smooth |
edge split |
circle |
scale |
scale on x,z,y axis |
extrude |
extrude |
Extrude again, scale inwards and create a face by hitting F
add face |
Select the top vertex,
top selected |
duplicate |
creating loop cuts |
Knife tool |
selected faces |
Add an Array modifier
Array modifier |
Use this to move and duplicate the design onto the hilt
Array modifier |
Array modifier used |
To add a material and a texture check out the tutorial on how to add a texture in Blender at
Add lighting around the scene by hitting shift A, lamp choose a type a light that suits you.
you can check the tutorial about adding light in Blender
light placed in scene |
rendered view |