Showing posts with label tool. Show all posts
Showing posts with label tool. Show all posts

Thursday, October 6, 2016

Read UE4 Landscape Editor Introduction Now

Landscape editor mode in UE4
In this tutorial I will be showing the basics of the Landscape Tools in Unreal Engine 4 and what they are used for.

Once you create a new level in Unreal Engine 4 you have to choose the landscape's size and material.




Landscape 

For this tutorial I am going to be using the default grass material, witch can be found in the content browser in Unreal Engine 4. After choosing the material and clocking Create you level will be filled in with the material you chose and the size you wanted also.



Landscape after creating



After your landscape has been filled in you can use the selection tool to select certain areas of your level.

The Landscape Tools


The Selection tool, selects Landscape components, one at a time for subsequent use with other tools, such as moving components to streaming levels and deleting components.
Controls- Left mouse click to select components, Right mouse click to de- select components.

The Add tool, adds new components to the landscape one at a time.
Controls- Left mouse click to add new component.



The Delete tool, deletes selected components from the Landscape
Controls- Left mouse click to delete selected components if there are none selected it deletes the components that are highlighted by moving the mouse over it.

The More Level tool, moves the selected components to the current streaming level. This makes it possible to move sections of the Landscape into a streaming level so that will be streamed in and out with that level, optimizing the performance of the Landscape.


The Change Component Size tool, Changes the size of the whole Landscape not individual components. With this tool you can change the size of the Landscape components and adjust how many sections each component has in the Change Component Size.


The Edit Splines tool, Landscape Splines are a flexible system for creating any linear feature that needs conform to a Landscape, and can even push or pull the
terrain to better facilitate building these features. They are created and edited using the spline tool in the Landscape toll.


The next Tab of the Landscape tools are the Sculpt tools.



Inside the Sculpt Tool bar there are a number of different tools, I will be talking about all of them in this tutorial.

The Sculpt tool, Increases or decreases the heightmap height in the shape of the currently selected brush and falloff
Controls- Left mouse click, heightens or increases the selected layers weight.
                Shift + Left mouse click, Lowers or decreases the selected layers weight.

                                        
  Showing Increase
                                     
Showing Decrease

The Smooth tool, Smooths the heightmap. The strength determines the amount of smoothing.
Controls- Left mouse click to Smooth.

                                                                             
 Showing Smoothing tool


The Flatten tool, flattens the Landscape to the level of the Landscape under the mouse cursor when you first activate the tool.
Controls- Left mouse click to Flatten


                                                                           
Showing the Flattening tool



The Ramp tool, enables to select two different locations on your landscape and create a flat ramp between them with a falloff you specify on the sides.
Controls- Ctrl + Left mouse click on two locations marking the start and the end of the ramp.

                                                                                 
 Showing unfinished ramp
                                             
Showing done ramp


The Erosion tool, uses a thermal erosion simulation to adjust the height of the heightmap simulating the transfer of soil from higher elevation to lower elevations. The larger the difference in elevation, the more erosion will occur.


                                                                                       
 Showing Erosion

The Hydro Erosion toll, uses a hydraulic erosion simulation to adjust the height of the heightmap. A noise filter is used to determine where the initial rain distributed. The simulation is calculated to determine water flow from that initial rain as well as dissolving water transfer, and evaporation. The result of that calculation provides the actual value used to lower the heightmap.

                                                                                   
Showing HydroErosion

The Noise tool, applies a noise filter to the heightmap or layer weight. The strength determines the
amount of noise. Also the noise filter is related to position and scale, which means if you do not change Noise Scale, the same filter is applied to the same position many times.

                                                                                       
Showing Noise Tool



The Visibility tool, lets you create holes in your ladscape for such things as caves.




The Region tool, selects regions of the landscape using the current brush settings and tool strength to be used to fit a landscape gizmo to a specific area or to act as a mask for copying data to/or pasting data.


                                                                                 
 Showing Selection Tool




The Copy/Paster tool, is used to copy height data from one area of the landscape to another through the use of Landscape Gizmo.




I hope this is really helpful for first time users or if anyone wants to brush up on the Landscape Tools.


Read How To Remove Green Eye In An Image Now

dog with green eye
Green Eye In A Photo

This tutorial will teach you how to remove green eye in pictures. Green eye commonly occurs in dogs and cats. This picture of a dog needs to be edited because the dog’s eyes appear green due to an effect the camera flash has on animals’ eyes. I will use the polygonal lasso tool, the sponge tool, the burn tool and the blur tool.


Step 1: Open Adobe Photoshop and import the image you wish to edit.

Step 2: Use the zoom tool to zoom in closer on the dogs’ eyes.

zoom on dogs face
Zoomed In On The Dogs Face

Step 3: Select the polygonal lasso tool and trace around the green part of the dogs eyes.

tracing the eyes using polygonal lasso tool
The Trace Around The Dogs Eyes Using The Polygonal Lasso Tool

Step 4: Select the sponge tool and set the size to approximately 15 pixels. Make sure the mode is set to desaturate and click over the dogs eyes so the green colour will desaturate.

using the sponge tool to desaturate colour in the eyes
Using The Sponge Tool To Desaturate The Colour In The Eyes


Step 5: Select the burn tool and set the range to shadows and the exposure to 17% and click on the eyes to make them darker.

using the burn tool
Using The Burn Tool To Darken The Dogs Eyes

Step 6: Select the blur tool and set the size to approximately 10 pixels and the strength to 15%. Click and go around the pupils so it will appear smoother and less sharp and jagged.

using the blur tool to smooth out the eyes
Using The Blur Tool To Make The Eyes Appear Smoother

Click here to see our How To Remove Red Eye Tutorial.

Read Understanding Layers & Groups In Photoshop Now

chile flag

To show you how layers work in this tutorial I am going to create the flag of Chile as an example.
Layers are an important part of Adobe Photoshop to understand and using groups to keep them organised is also important to  help make it easier to keep track of layers. I will show you how to use groups in this tutorial.

Step 1: 

Create a white background, in this example I have used an A-3 size which is 420 x 297 mm in landscape mode.


setting page properties
Setting Up The Page

Step 2:

Select the rectangle shape tool and create a rectangle by holding shift which will keep all sides at the same aspect ratio.


using the shape tool
Using The Shape Tool To Make A Blue Rectangle


Step 3: 

Select the rectangle tool again and create another red rectangle that takes up the bottom half of the white A-3 background.

using the shape tool to create a red rectangle
Using The Shape Tool To Make A Red Rectangle

Step 4: 

Select the custom shape tool and go to all shapes. Select the star shape and size it appropriately to the size of the flag. Then place it over the blue rectangle layer.

using the custom shape tool
Using The Custom Shape Tool To Place A Star


Step 5: 

To make the area inside the star white, select the eraser tool and erase the blue part to reveal the white background layer underneath it.

using the eraser tool
Using The Eraser Tool On The Inside Of The Star

Step 6: 

As you see if you press the eye symbol beside a layer the layer will no longer be visible. To make the layer visible again simply press the box where the eye symbol was and the layer will now be visible again. Here I have turned off the blue rectangle layer.

using the eye symbol
Demonstrating Layer Visibility

Step 7: 

To put all of the shapes into the one layer you need to combine the layers. To do this go to Layer and select Merge Layers and all of the shapes will now be in one layer.

merging layers together
Layers Merged Together

Grouping Layers

Putting layers in groups is a good way to keep a project organised.

Step 1: 

Select the "create new group" folder icon underneath the layer section on the right side of the page. Name the group accordingly to what you will put in it. Here I have named the group "shapes".

creating a new group
Group Created

Step 2: 

Hold the shift key and click on the layers that you wish to put into a group. Now drag them into the group by holding the mouse over the group and let go. The layers are now placed in the group.

placing layers into a group
Layers Inside Group


Read Airbrushing Skin In Adobe Photoshop Now

using the blur tool to airbrush


Airbrushing models skin is very common in many the photo editing industry today and has been for some time. This short tutorial will teach you how to airbrush skin in a few easy steps.


Step 1: Import an image that you wish to edit.

Step 2: Select the polygonal lasso tool and trace an outline around the area the face.

using the polygonnal lasso tool to trace an outline
Outline Traced Using The Polygonal Lasso Tool

Step 3: After tracing an outline around the face, select the option "subtract from selection" so that you can trace around other parts of the face and keep your previous traces.

Step 4: Using the polygonal lasso tool trace around the eyes, mouth and nostrils next.

tracing around the face
                   Outline Traced Around The Eyes, Mouth and Nostrils 

Step 5: Now use the polygonal lasso tool to trace around the eyebrows.

tracing around facial features
Eyebrows Traced Using The Polygonal Lasso Tool

Step 6: Go to Layer, New and select New Layer Via Copy and press the eye symbol to turn the first layers visibility off so you can only see the outline you traced on the face with the polygonal lasso tool.

creating a new layer via copy
The Traced Outline Of The Face

Step 7: Go to Filter, Blur and then select Gaussian Blur.

selecting a gaussian blur
Selecting The Gaussian Blur



Step 8: Set the radius of the blur to 15 pixels.

adding a gaussian blur
Applying The Gaussian Blur

Step 9: Press the eye symbol again so that the first layer is now visible. The layer with the Gaussian Blur is on top of the original image so the skin on the face will now appear smoother due to the blur that was applied.

the blur effect on the face
The Blur Effect On The Skin



                                                                           BEFORE

before airbrush
Before Airbrush Was Applied


                                                                          AFTER

after airbrush
After The Airbrush Was Applied


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