Showing posts with label idea generation. Show all posts
Showing posts with label idea generation. Show all posts

Thursday, August 11, 2016

Our Top 3 Idea Generation Techniques

Idea Generation Techniques
Coming up with ideas is tough so here are our top 3 idea generation techniques

As mentioned in the design process section coming up with an idea for a design, a slogan for a campaign, an image for a poster, a name for a website etc. can be difficult. However, by focusing on fulfilling the key requirements of the brief and allowing your research to inspire you it is possible to generate original designs for your project. Here we discuss our top 3 idea generation techniques.

Brainstorming:

Brainstorming can be useful but only if you relax and let the ideas flow, don't over think things

Brainstorming is often used where a lack of ideas is a problem. There are numerous approaches and theories on brainstorming and the different types and their levels of success are open to interpretation. In design, like many other things, different approaches suit different people and it is up to you to test out some of the brainstorming techniques and decide for yourself which one best suits you.

There is already a large amount of existing resources and lists on brainstorming techniques so it would be fruitless to repeat another one here, instead a selection of recommended links are listed below for your examination. Everyone is different and different different techniques work for different people so browse through all the links below and find a brainstorming approach that works for you - and then stick to it!


Mind Mapping:

A mind map is a diagram used to visually outline information. A mind map is often created around a single word or text, placed in the centre, to which associated ideas, words and concepts are added. Major categories radiate from a central node, and lesser categories are sub-branches of larger branches. The image below is a mind map which is explaining mind maps!


Sample Mind Map


This can be a useful technique when you want to come up with ideas, images, words or anything that you can associate with a particular theme, perhaps given to you by a client. You pre existing connotations of a word, place or colour tend to come out in a mind map easier than they might in a discussion on the topic.

Random Idea Game:

This is my personal favourite, probably because it is the most fun to do. One thing is certain with this technique is your ideas will be original.

What you do will differ slightly depending on the type of idea you need but basically create 5 columns with the headings time, place, person, object and animal. Then as quickly as possible, so as to prevent over-thinking, write down 10 to 15 related items in each column. For example in the time column you could write down anything from 2.45pm to the year 2099 or in place it could range from the corner of your living room to the forest moon of endor! All items can be real or imaginary so don't think just write.

Once you have done that the fun can begin. At random choose one item from each column at random (as quickly as possible) and force yourself (again as quickly as possible) to create a scenario/scene/story that involves them all. You will get some truly weird and wonderful ideas that you can then use as settings for a computer game, the basis of a novel, an image for a poster or anything at all really.

Here's one for you.....

"Arnold Schwarzenegger astride a unicorn carrying a mop in the Colosseum of ancient Rome".  

Surreal and weird but also unique and memorable!

http://www.onlinedesignteacher.com/2015/11/what-file-type-should-i-use_24.html

Thursday, March 31, 2016

Create A 2D Game - Part 1: Concept Development

Some random game concept development notes

The first step in creating a 2D game is to first settle on the idea for the game. It seems obvious but sometimes people waste a lot of time and effort by jumping into creating graphics and programming elements without knowing exactly what their game is actually about. The game idea - known as the concept - is extremely important and must itself be developed in great detail before progressing to the next stage. The concept stage can be broken down into three parts, idea generation, idea development and idea visualisation. Remember, the great thing about games is that anything you imagine is possible so set your imagination free!

Generate The Idea:

First things first then; you need to come up with an idea for your game. Idea generation is often called brainstorming but in reality brainstorming is just one type of idea generation. Brainstorming involves simply writing down as many ideas as possible as quickly as possible without considering their merit (whether they are good or bad). It is important not to think too much while doing this as logical or analytical thinking will restrict your creative mind.

Another idea generation technique is 'the random game' which involves creating headings of time, place, object and person/animal. You then give yourself a minute to write down as many things as possible under each heading. For example, under the 'time' heading you may write things like Jurassic period, iron age, 1960's, 2012, 2233, yesterday...etc. So after 4 minutes you should have 4 full categories which you can use to create a game idea, "but how?" you ask. The next part is the random part, simply take one word from each category at random and force yourself to put them into a scenario. Once again do this as quickly as possible without thinking to engage only the creative part of your brain. Remember, games are not real so anything goes!

If you still can't come up with anything, try out the following resources...

Develop the Idea:

Once you have your main idea the next step is to work out the details. For example, lets say you game idea is to play as...
A robotic turtle sent back from the future to the Jurassic period to find the first turtle and save him from assassination by your future enemies the golden kangaroos using a magic fork
Well I did say anything was possible. Despite having this brilliant idea in the bag there are still numerous questions that need to be answered. What will the game genre be, how many levels are there, what will the obstacles be, what will the game options be...? In order to help you develop your game idea we have developed some worksheets...


Visualise the Idea:


When creating a game you are often working as part of a team or working for a client or your boss. In any case you will need to create a game pitch to portray your game idea to someone else. As part of your game pitch you should also have some images to help visualise your idea. This may be through research images or photos showing the type of landscapes in which the game will be set, concept art or drawings showing what the characters will look like or internet images from existing games which are similar in style to what you are hoping to achieve. Whatever form you choose to use to represent your ideas visually does not matter the important thing is that you do represent them visually. Here are 3 options...

Create sketches and drawings to show your game concept
Find or take photographs to explain your game concept
Use Photoshop to create concept art for your game

It is not vital to have excellent drawing skills (although it wouldn't do any harm), the important thing is that you get your idea out of your head so you can show it to other people in order to get feedback or even just for yourself to see your idea in a physical form.

Career As A Concept Artist ...

Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. Artists also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase.
Concept artists usually begin with traditional materials (eg pen and paper) and progress onto computer software.

The Concept Artist sketches ideas for the game worlds, characters, objects, vehicles, furniture, clothing and other content. They also suggest level designs, colour schemes, and the mood and feel of the game. They are usually very good at perspective drawing and architecture. Although not involved in creating the actual game art, their concept will determine the look of many aspects of the game.
For more information about concept artists click here.

Next Up...

Once you have completed these three parts of the 2D game concept development stage you should move onto the next step - Game Objectives & Structure


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