Showing posts with label 2d game process. Show all posts
Showing posts with label 2d game process. Show all posts

Thursday, March 31, 2016

Create A 2D Game - Part 2: Game Objectives and Structure

Once you have settled on all the details of your 2D game idea you should next look to map out how the game will work. This will include listing the game objectives, identifying game controls, game menus and options, user interface layout, number of level, level maps, enemy A.I. and more.

All of these things must be clearly identified in order to be aware of the graphics you will require, the variety of sound effects you will want and the programming elements that will be needed in the next stages.

Main Game Objective:

Game Objectives Screen
You need to settle on the game's objectives as they are the driving force for the player in the game

First clearly and definitively write down the main objective of the game - you may already have done this using the worksheets in the previous section - and then outline how the player can achieve these objectives.

For example if the aim of the game is to collect coins, a la Sonic, then you also need to map out the location of these coins, the amount of coins, the number of coin types or costumes (for graphics), will there be a coin counting system, where will the counter be displayed, will that require a graphic, will there be a sound effect...? There are lots of questions to be answered so I recommend the use of quick annotated sketches to help make this process easier and faster.

Game Structure:

With the main objective of the game now fully explained and planned you can begin mapping out the structure of the game (how it will progress). The list below outlines a possible game structure....
  • Intro Scene  ↓
  • Game Menu  ↓
  • User Interface Layout - Health, Score, Timer, Inventory etc.  ↓
  • Level 1  ↓
  • Level 1 Boss Battle  ↓
  • Cut Scene  ↓
  • Level 2  ↓
  • Level 2 Boss Battle  ↓
  • End Scene  ↓
  • Game Credits

Note: Within your game structure certain sections will require more detail, planning and/or mapping out.

Game Menu:

2D game menu screen
A sample 2D game menu screen

The game menu will be the first point of contact for your players, it is important to provide them with all the information they need about the game in order to begin playing. This should involve creating a section in the menu where the game controls are explained. A section explaining the game story/plot is also recommended to help the player relate to the character they are playing as. A page in which the game options can be altered is also advisable to allow for things such as editing difficulty level, turning sound on/off or choosing a character to play as.

From a design point of view you should also identify the menu graphics and sound effects you will need. For example will you need a different background image for each menu section? How many buttons will you need? Will they have mouse over effects or sound effects? How will the game name/title be displayed?

From a programming point of view any editable options your menu allows for will have to be programmed into the game, this may involve the creation of extra variables or a different programming approach so they need to be decided upon at the outset as they may be very difficult, time consuming or even impossible to add into the game at a later stage.

For now you only need to sketch out possible layouts/designs for your game menu. The creation of and programming of it will be covered in the next sections.

User Interface:

2D game interface for a shooter game
A sample 2D game interface for a shooter game

After the game menu the next point of contact for the player is the game itself. At all points during the game the G.U.I. (Graphic User Interface) should be visible to allow the player to view important information associated with their status in the game. You must decide what this information should be and how it will be represented. For example the players health could be represented numerically, as a value between 0 and 100, or graphically ,through a health bar where red and green represent health or damage amounts. Below is a mock up of a possible user interface layout alongside a list of information which could be displayed on a User Interface...
  • Player Lives
  • Enemy Lives
  • Health
  • Score
  • Collected Items
  • High-score
  • Time
  • Ammunition
  • Selected Weapon
  • Inventory Items/Pack
  • Position/Map
As with the game menu, for now you only need to sketch out possible layouts/designs for your game's user interface. The creation of and programming of it will be covered in the next sections.

Level Map:

Once created the level map is a very useful document to have at your side throughout the rest of the 2D game design process. Your level map should be a detailed outline of your level including the 'landscape' of the level in terms of platforms, terrain or basically whatever the player is standing on or flying through. The position of enemies and obstacles and hazards should also be outlined on the level map to see potential impossible areas or to ensure there are no areas too hard/easy/boring. It should be possible to view the potential route the player will need to take or the actions the player will need to complete. It may be necessary to create 2 or 3 versions of your level map until you are happy that what you have created is interesting, appropriate and achievable.

The two examples below are from http://www.flickr.com/photos/dexteryy

Sample Level Map Version 1.0


Sample Level Map Version 2.0


Next Up...

Once you have completed the 2d game objectives and structure you should move onto the next step - 2D Game Graphics & Audio


Create A 2D Game - Part 1: Concept Development

Some random game concept development notes

The first step in creating a 2D game is to first settle on the idea for the game. It seems obvious but sometimes people waste a lot of time and effort by jumping into creating graphics and programming elements without knowing exactly what their game is actually about. The game idea - known as the concept - is extremely important and must itself be developed in great detail before progressing to the next stage. The concept stage can be broken down into three parts, idea generation, idea development and idea visualisation. Remember, the great thing about games is that anything you imagine is possible so set your imagination free!

Generate The Idea:

First things first then; you need to come up with an idea for your game. Idea generation is often called brainstorming but in reality brainstorming is just one type of idea generation. Brainstorming involves simply writing down as many ideas as possible as quickly as possible without considering their merit (whether they are good or bad). It is important not to think too much while doing this as logical or analytical thinking will restrict your creative mind.

Another idea generation technique is 'the random game' which involves creating headings of time, place, object and person/animal. You then give yourself a minute to write down as many things as possible under each heading. For example, under the 'time' heading you may write things like Jurassic period, iron age, 1960's, 2012, 2233, yesterday...etc. So after 4 minutes you should have 4 full categories which you can use to create a game idea, "but how?" you ask. The next part is the random part, simply take one word from each category at random and force yourself to put them into a scenario. Once again do this as quickly as possible without thinking to engage only the creative part of your brain. Remember, games are not real so anything goes!

If you still can't come up with anything, try out the following resources...

Develop the Idea:

Once you have your main idea the next step is to work out the details. For example, lets say you game idea is to play as...
A robotic turtle sent back from the future to the Jurassic period to find the first turtle and save him from assassination by your future enemies the golden kangaroos using a magic fork
Well I did say anything was possible. Despite having this brilliant idea in the bag there are still numerous questions that need to be answered. What will the game genre be, how many levels are there, what will the obstacles be, what will the game options be...? In order to help you develop your game idea we have developed some worksheets...


Visualise the Idea:


When creating a game you are often working as part of a team or working for a client or your boss. In any case you will need to create a game pitch to portray your game idea to someone else. As part of your game pitch you should also have some images to help visualise your idea. This may be through research images or photos showing the type of landscapes in which the game will be set, concept art or drawings showing what the characters will look like or internet images from existing games which are similar in style to what you are hoping to achieve. Whatever form you choose to use to represent your ideas visually does not matter the important thing is that you do represent them visually. Here are 3 options...

Create sketches and drawings to show your game concept
Find or take photographs to explain your game concept
Use Photoshop to create concept art for your game

It is not vital to have excellent drawing skills (although it wouldn't do any harm), the important thing is that you get your idea out of your head so you can show it to other people in order to get feedback or even just for yourself to see your idea in a physical form.

Career As A Concept Artist ...

Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. Artists also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase.
Concept artists usually begin with traditional materials (eg pen and paper) and progress onto computer software.

The Concept Artist sketches ideas for the game worlds, characters, objects, vehicles, furniture, clothing and other content. They also suggest level designs, colour schemes, and the mood and feel of the game. They are usually very good at perspective drawing and architecture. Although not involved in creating the actual game art, their concept will determine the look of many aspects of the game.
For more information about concept artists click here.

Next Up...

Once you have completed these three parts of the 2D game concept development stage you should move onto the next step - Game Objectives & Structure


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