Showing posts with label games design process. Show all posts
Showing posts with label games design process. Show all posts

Thursday, August 11, 2016

10 Great Infographics for Games Design Students

The Positives of Gaming Infographic

The Positives of Gaming
The Positives of Gaming - Click to enlarge

Lets start off on a positive note! This great infographic highlights all the good things about gaming, the positive effects it has on gamers and it even finds space to debunk a few myths about gaming too. That's an awful lot of info in one image. If you would like to learn more about gaming or games design you can read more >>>


Game Design Team Infographic

The Games Design Team
The Games Design Team - Click to enlarge

The games design process can be completed by just one person but that person would need to be highly skilled in many different areas of the design process and production stages and have a lot of time on their hands too! For these reasons computer games, much like anything else, are designed and built by a team of people each with their own specific set of relevant skills. The infographic above outlines the job titles of the 8 main members of a game design team. The list is not definitive and other job areas do exist. but these are what are considered to be the most important roles. Read More >>>


Game Genres Infographic

Computer Game Genres
Computer Game Genres - Click to enlarge

Video game genres are used to organize video games based on their game-play interaction rather than visual or narrative differences. For example, a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. Most computer games fall within a particular category or genre. Some bridge different gaming styles and, thus, could appear under more than one genre simultaneously. This infographic provides a list of all the main game genres with the features of each genre explained in brief. Read More >>


Game Design Process Infographic

The Games Design Process
The Games Design Process - Click to enlarge
The computer games design process is based on the general design process but has a process which is solely focused around the area of computer games. The headings differ from those in the general design process but they are effectively the same steps just broken down further and re-titled for a particular task. The overall process takes on the form of 3 major stages, as shown in the infographic above, with each containing a subset of more specific stages. The stages are called pre-production, production and post-production. As the names suggest the processes central objective is the creation of the game. Read More >>>


Gaming Career Infographic

Choosing a Career in Gaming
Choosing a Career in Gaming - Click to enlarge

Want to work in the gaming industry but nor sure where to start or what to do? Then this is the infographic for you. Go from Start and answer the questions as you go to guide you to the ideal gaming career for you. If you would like to learn more about careers in the gaming industry then you can read more >>>


History of Gaming Infographic

A quick history of video games
A quick history of video games - Click to enlarge
Recently the global video game market was said to be valued at approx US$70 billion, but the modern video game industry had a very humble beginning. This short but concise infographic will guide you through the main events in the evolution of gaming. If you would like a more detailed history then read more >>>


Game Review Infographic

Mass Effect 3 Review Infographic
Mass Effect 3 Review Infographic - Click to enlarge
Video games are unique in that they provide an interactive experience that differentiates them from watching movies or listening to music. Games require the active participation of the user and you can't do much else while playing. This gaming infographic charts some of the players' interactions when playing Mass Effect 3. Once you've spent enough time playing a particular game, you should have enough experience to write a compelling review of it. Read More >>>


Culture of Gaming Infographic

How gaming is effecting our health and culture
How gaming is effecting our health and culture - Click to enlarge
If there’s one skill that we all want to keep improving, it’s decision making. No matter what you end up doing for a living, whether it be a secular job, military or stay-at-home, the ability to evaluate the advantages and disadvantages of several choices is important. Gamers can breathe a sigh of relief; new studies have only served to confirm that playing video games can help us make better decisions, faster and this infographic outlines the findings. Read More >>>


The Rise of Mobile Games Infographic

Click to enlarge

This is a big infographic! But then again mobile gaming is now very, very big business and the mobile gaming industry is still growing year on year. If you would like to create your own mobile or 2D game then you can start learning for free right now. Read More >>>


The Neurology of Gaming

The Neurology of Gaming
Click to enlarge




Tuesday, March 29, 2016

Games Design Process

Games Design Process
The Games Design Process

The computer games design process is based on the general design process but has a process which is solely focused around the area of computer games. The headings differ from those in the general design process but they are effectively the same steps just broken down further and retitled for a particular task. The overall process takes on the form of 3 major stages with each containing a subset of more specific stages. The stages are called pre-production, production and post-production. As the names suggest the processes central objective is the creation of the game. The stages are discussed in theory below and the application of this theory is explained through text and video tutorials on this website. Just use the search bar to find what you need.

Pre-production:

Analysis of Brief/Sector:

If you are designing a game for a client or for a college project you will be given a brief (set of instructions) that you will need to follow. Read these carefully and identify the key requirements that you need to fulfil. If you are designing the game for yourself then you will need to analyse the existing market, identify a gap or choose a game genre, engine and target audience. In this way you are creating your own brief.

Research:

Research is an important part of any design project and it will help you to identify possible software to use, genres to choose, ideas to develop, characters to animate and much, much more. It is also important to familiarise yourself with games already on the market as these will be the competition for your game and they will have set the standards that you need to meet or beat for your game to be successful.

Brainstorming: 

This is just a buzzword for idea generation and although the process may sound simple coming up with an idea for a game that is both original and interesting is very difficult. For example a FPS where a senile granny goes on a shooting rampage in a local park wearing a hospital gown, carrying two bags of shopping and shouting "quiet down!" may well be original but is it interesting to your target audience or even politically correct? I think not. This stage needs time and consideration; For help and assistance visit our article on idea generation.

Game Concepts/Objectives: 

Once you have decided on the basic idea for the game you then need to develop it further. What is it called? What are the characters called? What are they like? What is the objective of the game? How many levels? Where is it set? In what time is it set? All these questions and more need to be answered in order to develop a fully working, feasible and interesting game world that the player will want to get involved with and interact with.

Concept Art: 

Having decided on all the details, you then need to develop the style of the game. You will do this through concept art. Concept art demonstrates how the characters, terrains, building and objects will look. They may be in a cartoon style, a photo realistic style or anywhere in between.

Map development: 

Now that the details are in place and the style has been chosen, the layout of the game world must be considered. Is it a free roam map? Is it broken into territories or sections? Is it an island? These choices are yours to make (unless specified in the brief). This stage does not need to be too detailed and is merely intended as a basis for the main structure of the game.

Sketched Level Design: 

This stage develops on the level/game map and breaks it down into more detail. In these sketches you will sketch building plans, and map plans, level paths and more. These sketches will include the positioning of enemies, objects, pick-ups etc. It is a vital stage in the game design process as it the first and last time that you should be making actual game layout decisions which will directly affect the gameplay. You should base these decisions around the previous stages and the outcomes of your work during them.

Production:

Scale and Proportion:

Any game or level can appear huge or tiny depending on the scale of things relative to the character. As soon as you begin the production stage of your game, regardless of the software or game engine being used, you should place a character template or similar in the level to guide you in the correct scaling of your level.


Blocking out the Level:

This process is used to quickly layout the main sections and areas of a level. Each block may represent a building or cliff or vehicle or object etc. and doing this will allow you to quickly and easily get a sense of the environment you have created and make any necessary positional changes. It is also an ideal way to break down a large level into more manageable areas/blocks which can be detailed one at a time.


Adding Textures:

Textures should only be added after a level has been blocked out and all static meshes have been added. This is because textures are easier to edit and change than meshes and it is therefore better to match textures to meshes than vice versa. Most game engines will have a library of ready-made textures but creating your own is recommended as it will give your game a more original feel.

Adding Lighting: 

Lighting is one of the most important elements to a 3D game. Good lighting creates atmosphere, hides enemies, build tension for the player and makes a game look more realistic. Subtle changes and constant lighting rebuilds will take a lot of time so allow for that in your planning. Poor lighting cheapens a game, makes it look false and boring. Put in the time the time to get the rewards.

Adding Functionality and Interactivity:

As good as quality textures and feature lighting will make you game look unless it also has interesting and challenging elements for the player to interact with or use then it will not be successful. Things as simple as adding light switches and sliding doors add so much to a game by keeping the player constantly active as they roam around. More complex elements like elevators, vehicles, countdown clocks etc. will further enhance the player's experience.

Adding A.I.:

Artificial intelligence refers to elements in the game which can react to the players' movements, actions or decisions. They may be enemies or friendlies or other. Although complex to programme, once one is programmed correctly the same code can be used on an infinite amount of the same characters or only subtly edited for different characters.

Cinematics: 

These are short "movie" like interludes in the game used to inform the player on the game mission or objectives, give character information, hand out clues, show dialogue between characters etc. The reasons for using them are up to you but they are undoubtedly a great feature and add a sense of professionalism to your game while allowing the player a short respite from the action.


HUDs and Menus:

H.U.D. stands for heads up display and refers to the on screen game information which is displayed to assist or inform the player of what is happening. Items commonly displayed in the HUd are ammo, time, game map, health etc. The HUD needs to provide this information without intruding into the view of the player while playing the game, in most games the HUD can be toggled on/off. The menu is the first thing the player sees so it is great if it is interesting and enticing however the main function of the menu is of course to provide options for the player. Be sure your menu is clear and easy to use above all else.

Post-Production:

Testing: 

Once the game is packaged the process would appear to be complete but rigorous testing through gameplay is still required. Testing the game in the UDK editor as you go along is not sufficient to guarantee the game will be bug or glitch free. Many glitches are obvious after a few plays of the game and even if glitches are absent it is important to sure the game does not lag or freeze during certain elements of play.


Redesign: 

Based on the findings during the testing process various elements may need to be fixed or redesigned.

Packaging: 

Packaging the game refers to the act of compiling the game folders and files into an executable version of the game that others could download, install and play. Although this is one of the last stages its success is dependent on the correct set up of the level map and related files in the early stage of the production stages.

Promoting: 

Any game needs to be well promoted through eye-catching disc covers, DVD box packaging, internet ads, posters etc. Without good promotion, no matter how good the game is nobody will ever hear about it and therefore will never get the chance to play it. For help and assistance in creating the promotional graphics for your game visit our Photoshop and Illustrator tutorials.


What Next...

Now that you understand the theory why not try to apply this theory using the text and video tutorials in the UE4 section to guide you along the way. If you enjoyed this article then perhaps our articles on the webgraphicinterior or furniture design processes may also be of interest.


Monday, February 22, 2016

A Brief History Of The Computer Games Industry

History Of The Computer Games Industry
Evolution of computer games characters T-Shirt

Recently the global video game market was said to be valued at approx US$70 billion, but the modern video game industry had a very humble beginning. This short but concise article will guide you through the main events in the evolution of gaming.

By the 1970s, improvements in computing made widespread development of video games possible. The video game industry began in 1971 with the release of the arcade game, Computer Space. The following year, Atari, Inc. released the first commercially successful video game, Pong, but no one at Atari was prepared for the game that would put the new company on the map. It all started when computer scientist turned entrepreneur Nolan Bushnell hired a young engineer named Al Alcorn and gave him an exercise to build a video game that was the simplest possible thing he could think. So he went to Walgreen's Drug Store and bought a $75 black-and-white TV. Bushnell and Alcorn called the game Pong and installed the first Pong machine for a trial run at a bar in Sunnyvale, California, then known as Andy Capp's Tavern. What happened next made Andy Capp's the ground zero of the video game industry.

Soon companies like Midway, an old-line maker of equipment for amusement parks, started getting into the gaming industry. The coin-op company that brought Space Invaders to America had invaded the space of Atari, then the industry leader, in a big way. Rather than fight it, Atari CEO Ray Kassar took a gamble with the game by licensing the home rights. The gamble paid off and sales of the Atari VCS console doubled.

The arcade game industry entered its Golden Age in 1978 with the release of Space Invaders by Taito, a success that inspired dozens of manufacturers to enter the market. In 1979, Atari released Asteroids. Color arcade games became more popular in 1979 and 1980 with the arrival of titles such as Pac-Man. The Golden Age had a prevalence of arcade machines in shopping malls, traditional storefronts, restaurants and convenience stores. The 1980's saw a shift in the context of gaming with a move towards home consoles.


The evolution of gaming consoles



Home Consoles

The early part of the decade saw the rise of home computing, and home-made games, especially in Europe and Asia. At this time the range and variety of games grew rapidly with new games of all types even leading to the creation of new game genres. This time also saw the rise of video game journalism. In 1983, the North American industry crashed due to the production of too many badly developed games (quantity over quality), resulting in the fall of the North American industry until the industry was eventually revitalized by the release of the Nintendo Entertainment System, which resulted in the home console market being dominated by Japanese companies such as Nintendo.

Before long, Nintendo had a whopping 90 percent share of the video game market. In 1989, the company's domination of the industry got even bigger when it introduced its video game equivalent of Sony's Walkman, the Game Boy. The game boy featured a puzzle game called Tetris, created b a Soviet computer engineer named Alexy Pajitnov. Thanks to Tetris, the Game Boy became an instant hit, selling 32 million units in its first three years. Nintendo seemed unbeatable.


Computer Games Evolution Infographic

Sony Joins The Game...

But not for long. Sony launched its own game platform, PlayStation, in the mid-1990s. This new console was not without controversy however. The history of the Playstation begins in 1988 when Sony and Nintendo were working together to develop the Super Disc which was going to be a CD-ROM attachment for Nintendo's soon to be released Super Nintendo game. However, Sony and Nintendo parted ways business-wise and the Super Disc was never introduced or used by Nintendo. However SOny didn't want all their work to go to waste and in 1991, Sony used a modified version of the Super Disk as part of a new game console, the Sony Playstation. After the success of the Playstation and the emergence of the Japanese electronics giant’s plans for a next generation PlayStation, Playstation II, the gaming instincts of another technology giant, Microsoft were awakened.

Sony were saying, "this is gonna replace the PC, It's gonna replace the DVD player, it's going to be the anchor of your home entertainment experience and can go beyond that as well." Microsoft took notice as replacing the PC was not what the leading computer software maker in the world wanted to hear -- especially since PlayStation was outselling the top five PC makers combined. “The sort of messaging Sony did around PlayStation II certainly catalyzed a lot of kind of competitive spirit among people at Microsoft,” said Blackley, who really didn't particularly enjoy Sony saying that a game console was going to replace Excel, for instance, or you know, Word for Windows.

Microsoft Gets In On The Act...

The XBox was released on November 15, 2001, in North America, followed by Australia and Europe in 2002. In November 2002, Microsoft launched Xbox Live, a fee-based online gaming service that enabled subscribers to download new content and connect with other players through a broadband connection. Unlike other online services from Sega and Sony, Xbox Live had support in the original console design through an integrated Ethernet port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles.

Today, the video game industry is a juggernaut of development; profit still drives technological advancement which is then used by other industry sectors. Though maturing, the video game industry is still very volatile, with third-party video game developers quickly cropping up, and just as quickly, going out of business. Nevertheless, many casual games and indie games have been developed and many have become popular and successful, such as Braid, Limbo, and Minecraft. Games are also made for mobile phones and social networking sites. For example, a Facebook game developer, Zynga, is said to have raised in excess of 300 million. Mobile gaming is also booming on the iOS and Android devices.

Today, the video game platform arms race is in full swing with Sony's new PlayStation 4 and Microsoft's XBOX One the current market leaders.



XBox One versus PS4



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